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Last One (Palm OS)
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Installation

Follow these steps to get started:

  1. Run the Install Tool from your Palm™ Desktop directory.
  2. Click Add, and add the LastOne.prc file to your HotSync® list.
  3. HotSync your Palm OS handheld.

How to Play

Last One is a game for two to four players, in which the object is to get rid of the cards in your hand onto a discard pile by matching the number or suit of the previous discard. Each player may be a human or the computer, but at least one human player is required.

For two player games, each player starts with 7 cards. For three and four player games, each player starts with 5 cards.

Before a human player's turn, the screen displays whose turn it is, as well as the last card played and score and number of cards for all players. The direction of play is also shown, using an arrow above the player names. To play, click Continue from this screen. Your hand will be displayed, as well as the last card played. You must then either play a legal card from your hand (by tapping on it) or draw a card. When you are done with your turn, tap the Next button to proceed.

A legal card is:

  • Any card that matches either number or suit of the current top discard.
  • A wild card (8 by default) in which case you get to pick a suit.

If there are no cards left to draw, the discard pile will be "recycled", and game play continues.

The first player to get rid of all their cards wins that round, and the other players score penalty points for the cards remaining in their hand.

A sort menu in the card display form allows sorting your hand in any of the following ways:

  • Special cards first
  • By number
  • By suit
  • By number, then by suit

Game Options

The game options system allows for several game options, as well as redefining the special meanings and scores of any card in the deck. The options editor is accessible via the Game Options button on the title screen.

The following meanings can be assigned to cards:

  • Wild (any suit)
    This card is playable on top of any card. When it is played, a dialog will appear prompting for a new current suit.
  • Wild (same suit)
    This card is playable on top of any card. When it is played, the card's suit becomes the current suit.
  • Skip
    Skips the next player.
  • Reverse
    Reverses the direction of game play.
  • Draw Two
    Forces the next player to draw two cards and forfeit their turn.
  • Draw Two (cont.)
    If draw card accumulation is enabled, this card adds two cards to the number to be drawn. This card may not be used to start such a sequence, though.
  • Draw Four
    Forces the next player to draw four cards and forfeit their turn.
  • Draw Four (cont.)
    If draw card accumulation is enabled, this card adds four cards to the number to be drawn. This card may not be used to start such a sequence, though.
  • Play Again
    Allows the player to play another card in the same turn.
  • Start Melee
    Starts a "melee" with the next player. If the next player plays the next card in the same suit, the player starting the melee must draw a number of cards equal to the number of the second card. If not, that player must draw a number of cards equal to the card that started the melee. This special action is only usable with card numbers 2 through 9.

By default, the only card with a special action assigned is 8, which is a Wild (any suit) card. It's score is 50, the face cards are scored 10, and the other cards are scored by their face value (1 for Ace, 2 for 2, etc). These settings can be returned to at any time by selecting Reset Game from this form's Option menu.

The following game options are also available:

  • Must play card to continue
    Normally, a turn can be ended after playing or drawing a card. This option forces the player to play a card before the turn can end.
  • Wild card must match discard
    This option forces a wild card to match the last card discarded, by number or suit.
  • Allow draw card accumulation
    A draw card will normally force the next player to draw a certain number of cards. With this option enabled, the next player may play another draw card to add to the number of cards to draw and pass it onto the player after him.
  • Allow play after drawing card
    Normally, after a card has been drawn, the player may not play a card in the same turn. This option allows such a play to take place.
  • Double deck
    This option starts the game with a 104-card deck (2 standard decks of 52 cards). This option is recommended if any card higher than 6 (or more than one card) is assigned the Start Melee special function, to avoid having no cards to draw.
  • Rotate first player
    Each hand starts with the first player by default. With this option sets, the starting player rotates with each hand in a game.
  • UNO-style scoring
    Normally in Crazy Eights, each player's score at the end of a round is calculated from the cards they are holding, and the player with the lowest score wins. With this option set, the scoring is like that of the game UNO®, where the winner of a round has their score increased by the total score of the cards that everyone else is holding.

Game variations may be stored in a database for later use. The Save As and Load/Delete options of the game options form menu allow management of this database. The shareware version has a restriction of 3 stored variations. It comes pre-loaded with option settings for the Last One variation, and those for that... other... Palm OS Crazy Eights game.

Preferences

The Preferences dialog is available from the title form's menu.

  • Verbose AI Players
    This option enables messages showing when the AI players draw or play cards, as well as what cards they play.
 
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